.hack follows several young players as they navigate the vast, mysterious MMORPG known as “The World” – a place, it turns out, that is sometimes impossible to leave.
Tsukasa is trapped in an MMORPG called The World. With his conscious inaccessible, Tsukasa attempts to find his purpose for being in the game.
2
Guardian
11 Abr 200224 min
Tsukasa’s inability to log out of the world worries Mimiru. The Crimson Knights, on the other hand, see Tsukasa as a threat.
3
Folklore
18 Abr 200224 min
BT and Sora suspect that Tsukasa is somehow connected to a very important artifact, the Key of the Twilight.
4
Wanted
25 Abr 200224 min
Tsukasa's rampaging Guardian monster wreaks havoc in The World, and an edict from Subaru makes him a wanted man.
5
Captured
02 May 200224 min
Tsukasa finally tames his Guardian monster, but unbeknownst to him, someone is plotting his capture.
6
Encounter
09 May 200224 min
Subaru carefully observes Tsukasa, gradually getting to know him. Sora mounts a rescue mission.
7
Reason
16 May 200224 min
Mimiru encounters a novice player and offers her guidance in The World. This new relationship helps Mimiru uncover her own motivation for playing.
8
Promise
23 May 200224 min
Mimiru extends Tsukasa an invitation to meet; BT and Crim share an interesting encounter.
9
Epitaph
30 May 200224 min★ 7.0
An elite hacker proves instrumental in the quest for the Key of the Twilight, and Tsukasa gets stuck with a sick Grunty.
10
Compensation
06 Jun 200224 min★ 7.0
Bear's shortcomings as a father may be the root of his concern for Tsukasa. Clues arise as the search for the Key of the Twilight continues.
11
Party
13 Jun 200224 min★ 9.0
Mimiru, Bear, and Tsukasa join forces before embarking on a non-fighting quest.
12
Entanglement
20 Jun 200224 min
Tsukasa stumbles upon Aura, an advanced AI, that is being held captive.
13
Twilight Eye
27 Jun 200224 min
A way to open the Twilight Eye is discovered, and the group decides to follow the new path unfolding before them.
14
Castle
04 Jul 200224 min
After the Eye is opened, a secret area appears, complicating the group's search for the key.
15
Evidence
11 Jul 200224 min★ 8.0
Revisit all the major moments from this groundbreaking anime in a series of vivid flashbacks that may shed new light on past events!
16
Depth
18 Jul 200224 min★ 7.0
Tsukasa logs back into The World, only to discover that he cannot die. Shocked, he turns to Subaru for answers.
17
Conflict
25 Jul 200224 min★ 6.0
Crim refuses to meet BT outside of the game. Later, Tsukasa mounts a rescue attempt – and secrets are revealed.
18
Declaration
01 Ago 200224 min★ 8.0
Silver Knight disrupts any and all potential rendezvous between Subaru and Tsukasa. Subaru ponders the future of the Crimson Knights.
19
Recollection
08 Ago 200224 min★ 9.0
Subaru drifts aimlessly through The World, reflecting on her past experiences. Her connection with Tsukasa grows even stronger after an unexpected attack.
20
Tempest
15 Ago 200224 min★ 10.0
Aura goes missing, Morganna attacks Tsukasa, and the search for the Key of the Twilight continues.
21
Despair
23 Ago 200224 min★ 7.0
Tsukasa lingers in a catatonic state, and some immensely powerful monsters make their presence felt in The World.
22
Phantom
29 Ago 200224 min★ 7.0
Bear, Mimiru, and Subaru are attacked by yet another seemingly-unstoppable monster, but Balmung comes to the rescue.
23
The Eve
05 Sep 200224 min★ 8.0
Tsukasa is too frightened to pass through Helba's gate, and Crim explains Subaru's true life condition.
24
Net Slum
12 Sep 200224 min★ 8.0
Upon arriving in Helba's realm – Net Slum – the group is forced to defend Subaru from an attack by Morganna.
25
Catastrophe
19 Sep 200224 min★ 9.0
As the battle intensifies, the group seeks shelter in the Cathedral. Morganna summons Guardians to do her bidding.
26
Return
26 Sep 200224 min★ 8.0
Drawing strength from Subaru, Tsukasa summons the courage to awaken Aura. Outside of The World, players share a true life encounter.
.hack follows several young players as they navigate the vast, mysterious MMORPG known as “The World” – a place, it turns out, that is sometimes impossible to leave.
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